Marvel Rivals' Performance Issues Addressed with 30 FPS Fix

Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can breathe a sigh of relief. The developers have acknowledged a bug impacting damage calculations for certain heroes, including Dr. Strange and Wolverine, when the game runs at lower frame rates.
This issue, affecting heroes like Magik, Star-Lord, and Venom in addition to those already mentioned, stems from a client-side prediction mechanism. This programming technique, designed to minimize perceived lag, is inadvertently causing discrepancies in damage dealt at lower FPS. The effect is more pronounced against stationary targets.
While a precise fix date isn't available, the development team is actively working on a solution. The upcoming Season 1 launch, scheduled for January 11th, is expected to include a fix or significant mitigation of the problem. If the Season 1 update doesn't fully resolve the issue, a subsequent patch will address the remaining concerns.
Despite initial concerns about hero balance, Marvel Rivals, released in early December 2025, has garnered significant positive feedback, boasting an 80% approval rating on Steam based on over 132,000 reviews. The ongoing efforts to address the FPS-related damage bug further demonstrate the developers' commitment to providing a smooth and enjoyable gameplay experience for all players.
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