Marvel Rivals game-breaking bug punishes players with low FPS

A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict reduced damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win scenario, where the "payment" is upgrading PC hardware instead of purchasing in-game items.
This is clearly a significant bug, not an intentional game mechanic. However, a swift resolution isn't likely. The problem stems from the Delta Time parameter, a crucial element in game design that ensures consistent gameplay regardless of frame rate. Addressing this issue requires considerable time and effort due to Delta Time's fundamental role.
The following Marvel Rivals heroes are confirmed to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage output. Other heroes may also be impacted. Until a fix is implemented, players are advised to prioritize improving their FPS, even if it necessitates lowering graphical settings.
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