
Till you Last: Safe Zone
Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Now in EARLY ACCESS, your support is greatly appreciated as we embark on this exciting journey together!
This casual yet realistic endless defense game combines base building, unit management, and survival elements into a captivating sandbox simulator. Your mission is to transform your zone into a safe fortress, rescue and care for civilians to boost your population, or evacuate them to ensure their ultimate safety. Enhance the quality of life for your people, while using diverse tactics and strategies to eliminate foes and infected using an extensive range of units, air and land vehicles (currently in development), buildings, and weapons. Navigate through randomized events, from minor to catastrophic disasters, all from the power of your mobile phone!
Experience the SANDBOX Gameplay at your fingertips! Inspired by survival colony, RTS, and sandbox simulation games on PC, we're bringing survival elements to the palm of your hand.
To ensure an optimal gaming experience, the minimum device specifications are as follows:
- DEVICE: Oppo A5S or equivalent or better
- CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
- GPU: PowerVR GE8320 or equivalent or better
- RAM: 32GB with 3GB RAM or equivalent or better
v0.1 has been released, featuring endless defense outpost/base building survival RTS sandbox gameplay, fully functional units and buildings, an endless zombie horde that speeds up with each kill, civilian/worker/builder management, resource collection logic and requirements, unit, building, and resource saving, a trusty main sentry gun with level upgrades, a simple basic research tree, and a tactical command system for units.
WIP v0.2 is on the horizon, promising bug fixes based on player input, early feature enhancements, the introduction of civilian and military vehicles, more interactive random events like civilian rescue from bus, helicopter, and plane crashes, essential resource drops, and further improvements to the main sentry gun upgrades and features. We're also eager to collect player suggestions for future updates.
Not Started Yet v0.3 will focus on civilian and VIP rescue operations, expeditions, in-depth research trees and upgrades, unit gears and individual customization, the introduction of explosives like artillery, grenade launchers, and rockets, manned and unmanned emplacements, and a population mood system that reflects happiness and sadness.
Not Started Yet v0.4 will expand sandbox options with customizable grid sizes, starting units, and resources, introduce enemy variants and otherworldly species, improve enemy pathing and logic, add raiders and a human element, and implement a unit cover system.
Not Started Yet v0.5 will bring significant art and animation improvements/reworks, FPS performance optimization, and random events during expeditions.
Not Started Yet v0.6 will introduce a weather system, day and night cycle system, quarantine facilities, and an infection system.
Miscellaneous features to be implemented include unit and theme customizations, and more to be envisioned. Rest assured, the project won't be considered finished until I'm fully satisfied with it. Thank you for your continued support!
We're aware of the following known issues/bugs:
- Walls/defenses may appear doubled or tripled layered after loading a saved game, making them super ultra sturdy.
- Zombies/infected become super fast after 5000 kills and 1000 evacuations upon continuing a saved game.
- Low FPS on the main menu (currently under investigation but not a priority).
- The game has a fairly large install size due to uncompressed frames from GIFs used for smooth and clear how-to-play animations.
- Rescued survivors in holding may disappear when continuing a saved game; the workaround is to evacuate them on the chopper before quitting/exiting the game.
- Already dead single units may appear alive upon continuing a saved game.
- Workers and builders count may reset to 4/5 upon continuing a saved game.
- Builders may get stuck on building something invisible, but they can still work on the latest build and unbuild command.
- Builders may get stuck between built walls; use the finger tool in utilities options to interact with the units.
- Workers may wander off; toggle the collection tool to make them return to work.
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